Exploring this convergence, the article analyzes the main characteristics of the mobile games market and its industrial ecosystem, its main activities and players.
The article focuses on the role of different software platforms and the future challenges and opportunities for mobile game developers in a new scenario dominated by mobile platforms.
The spread of handheld devices.
The growing availability of mobiles, has enabled the mobile platform for game like afk arena tier list delivery to provide access to wider demographics and almost limitless virtual space for the development of old and new alike. new types of games. Mobile games can make extensive use of the advantages of the mobile platform: ubiquity – any time, any place –, the highest level of customization, and ultimately “intelligent context” – linked elements primarily to localization and “ambient interaction”. In addition, the technical problems related to the mode of use and the capacity of mobile data processing have been solved with the arrival and success of smartphones on the market, the appearance of new types of devices.
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However, mobile gaming also faces a number of challenges.
Historically, a business culture clash between mobile operators and content/application providers marked the beginnings. Despite this, the traces of these past difficulties and the complexity of the mobile ecosystem are still present in the different perceptions of the evolution of the field of mobile games: for many game developers, the mobile is only another distribution chain; for mobile operators, games are just another type of content/application. But, beyond the simple techno-economy, the most important challenge is undoubtedly attractive innovation,
The mobile gaming ecosystem
The creation, production and publication of mobile games involves both existing developer studios in the game software industry that go (or can go) to mobiles, as well as new studios specifically dedicated to the development of mobile games. . Both existing and new mobile game publishers are involved, as well as software developers for different types of devices required both in game production and in adaptation to the mobile environment: other media and in general cultural industries that rely on the production and publication of mobile games to increase the appeal of their products and services. Finally, the marketing of mobile games; activities related to secondary business models in mobile games such as advertising, product placement, sponsorship, etc. ;management of intellectual property rights.
The delivery, distribution and access to mobile games includes aggregation platforms,
Recently called application stores, payment and billing systems, the provision of data and personalization profiles, the provision of context-related information, mobile communication systems, from the second generation of mobiles ( 2G) where simple games can be delivered, to the third generation (3G) and beyond, where any type of game can be distributed to mobile devices. They also pass through other wireless systems capable of distributing content and applications to devices on a local basis or interacting. Finally, they use Internet access either directly when mobile communication allows unlimited Internet access,
Figure 1 shows pre-existing gaming software activities (in white), those directly involved or required by mobile gaming (in light gray), and completely new, often still non-existing elements (in dark gray).
Use, consumption and interaction in mobile games.
Include providers of mobile devices (ordinary hand-held devices, smartphones, PDAs, tablets, ultra-mobile computers), or portable game consoles (through key components and subsystems like batteries, memories, cameras, offers, interfaces). They involve software developers for the basic elements of mobile devices (operating systems, API drivers), software developers for different types of engines and middleware (middleware) required in the use and interaction of the game on mobiles, system suppliers (equipment and software) for interaction with the environment (NFC, RFID, tags). Finally, application providers that may be related to mobile games, its discovery,
If we compare with the video game industry as a whole in terms of main players,
The mobile user links games to the brand of the operator, device or app, thereby diminishing to some extent the importance of the game publisher. personal and contextual information will perhaps contribute to the new wave of mobile games presented below. All are absent from the traditional gaming industries.
Recently called application stores, payment and billing systems, the provision of data and personalization profiles, the provision of context-related information, mobile communication systems, from the second . Finally, they use Internet access either directly when mobile communication allows unlimited Internet access,